Konami Gaming has expanded directly into the Class II casino gaming segment, bringing established titles from its existing portfolio to tribal gaming properties after previously licensing Class II content through a third party.

The move follows Konami’s acquisition of ISDgames, which gave the company access to a Class II gaming system and titles including Shockwave. After completing the deal, Konami worked on the acquired system while developing a broader game library that could support direct deployment in multiple Class II markets.

“So Konami acquired ISD, completing due diligence and improvements to the system, while building our own library to be able to properly deploy the product into different Class II markets,” Konami Gaming Vice President of North American Game Sales Deron Hunsberger said. “It took a bit of time to make sure that the product was sound, the system was sound, and that we had a sufficient library to be able to launch and be successful.”

The company now has Class II operations in Washington and Texas, along with a presence at Miccosukee Casino & Resort in Florida, CDC Gaming reports. The Florida property had already offered ISDgames products before Konami acquired the business.

Washington Launches Build Konami’s Class II Presence

Konami has initially concentrated part of its rollout on larger casino properties in Washington. Its Class II products are currently available at six locations in the state: Tulalip Resort Casino, Quil Ceda Creek Casino, ilani Casino Hotel, Angel of the Winds Casino Resort, Muckleshoot Casino Resort and Little Creek Casino Resort.

Hunsberger said casino operators had shown demand for Konami content in the Class II segment because the company already had a visible presence with Class III cabinets and games. The expansion gives those operators another way to place Konami products on their casino floors.

Class II also creates an opportunity for Konami in jurisdictions where Class III gaming is unavailable. Texas falls into that category, allowing the supplier to enter a market where its traditional Class III products did not previously give it the same reach.

The developer launched its Class II offering with the DIMENSION cabinet and some of its stronger-performing legacy games. Konami’s wider catalog includes All Aboard and Dragon’s Law. Unwooly Riches is another established title identified as part of the company’s popular game range.

“We launched with our DIMENSION cabinet, with our strongest performing legacy products,” Hunsberger said.

Konami expects to introduce newer cabinets and additional games as it continues building the Class II library.

Existing Games Require Class II Adaptation

Moving existing games into Class II requires technical changes to content originally designed for Class III environments. Konami must adapt the underlying game mathematics so titles can operate through a bingo-based draw while retaining an experience that stays close to the original game.

“The only hindrance or delay involved is importing that Class III math over to a bingo draw, which takes some time and ensuring that it’s going to play true to the original game. So we take our time to make sure that the player experience is going to be as similar as possible in a Class III environment as it is in a Class II environment.”

The networked nature of Class II gaming also requires substantial internal support. Konami needs the technical infrastructure to operate its products and field personnel capable of servicing casino customers. The company also wants an adequate game library in place before expanding into additional jurisdictions.

Those requirements are shaping the pace of the rollout. Konami is currently holding discussions about entering Alabama and is evaluating further opportunities in Washington.

“We don’t want to get over our skis from that perspective; we want to make sure that we’re being thoughtful about what markets we go into, how we’re deploying it, and that the product that we’re deploying is successful,” Hunsberger said.

The Class II expansion also exposes more players to Konami games in markets where its Class III content has had a smaller presence. The company expects that familiarity with its games could carry across different properties and gaming jurisdictions.

Konami Plans Larger Class II Library

Konami intends to continue expanding its Class II content offering while controlling the pace of entry into new markets. Management expects the product range and number of participating properties to increase over the coming years.

The company will also present its Class II portfolio at the upcoming Global Gaming Expo. G2E is scheduled for September 28 through October 1, 2026, at The Venetian Expo in Las Vegas. Konami plans to show a significant selection of its Class II games alongside Class III products.

The move into Class II forms part of Konami’s effort to serve tribal gaming operators with a wider selection of its own content. Previously, the company’s involvement in the segment came through licensed content, while the acquisition of ISDgames provided the technology needed to establish its own operation.

“Konami has always held great value with tribal customers, and so it was very important for us to go into Class II to continue to support the tribal gaming community,” Hunsberger said. “We’re really excited about being in that market. We’ve just scratched the surface and I think we’re going to do quite well”