Online casino games developer Evoplay Entertainment has heralded its launch of the industry’s first ever role-playing game (RPG) video slot in the three-dimensional Dungeon: Immortal Evil title.
The innovator used an official Monday press release published by European Gaming Media and Events to state that the premiere follows ‘over a year of research and development’ as well as the 2018 debut of its five-reel and 40-payline Necromancer virtual reality-themed game.
Unlike most traditional video slots, Evoplay Entertainment declared that its new Dungeon: Immortal Evil does not feature ‘regular pay patterns and pay symbols’ but rather challenges players to follow their avatar as it battles with a selection of three-dimensional monsters. The developer also explained that every ensuing victory will result in aficionados accumulating in-game rewards such as upgraded weapons, armor and health potions that can later be converted into cash prizes.
Ivan Kravchuk, Chief Executive Officer for Evoplay, used the press release to announce that the first-person Dungeon: Immortal Evil adventure video slot has been designed using HTML5 technology to be ‘mobile-perfect for handheld gaming’ with all wins and losses based on random number generator algorithms that do not depend on ‘skills or knowledge.’
Read a statement from Kravchuk…
“At Evoplay Entertainment we’re always looking to push the boundaries of what is possible when it comes to gaming. The result of over a year’s dedication from our fantastic team, Dungeon: Immortal Evil, is designed for the next generation of player who values an immersive experience beyond the typical ‘spin and win’.”
Evoplay moreover proclaimed that Dungeon: Immortal Evil sees players ‘tracked by a third-person three-dimensional camera’ as they attempt to progress through the game’s many levels by besting ‘a random number of enemies’ via every spin. The developer detailed that online casino aficionados lucky enough to make it to the title’s finishing Dungeon space may be rewarded with a reward multiplier worth up to 5,000 times their stake by vanquishing a selection of sinister opponents before doing the same to a final super boss adversary.
Kravchuk’s statement read…
“As the industry’s first RPG slot, we’ve had to start from scratch when it comes to building it from the ground up. Everything from design to the game’s mechanics; it has literally been a labor of love for us to create something that can be called truly new in the industry and we can’t wait to see what our players make of it.”