The Paris-headquartered pioneer used an official Wednesday press release published by European Gaming Media and Events to declare that the new arrangement is due to involve FavBet.com being supplied with its ‘high-quality eSports odds, data and services’ concerning a plethora of prominent contests such as Valorant, League of Legends, Call of Duty, Counter-Strike: Global Offensive and Dota 2.
PandaScore stated that it has ‘earned an impressive reputation’ for providing iGaming domains across the globe including the Colombia-licensed sportsbetting domain at BetCris.com with ‘a wide range of real-time odds and data’ on a large portfolio of eSports games that now additionally encompasses the League of Legends: Wild Rift title from American developer Riot Games Incorporated.
Flavien Guillocheau serves as the Chief Executive Officer for PandaScore and he used the press release to describe FavBet.com as ‘a well-established gambling operator’ and that his company’s latest partnership comes after the inking of a similar arrangement in May with the Australian arm of London-listed iGaming and sportsbetting behemoth Entain, which is responsible for the sites at BetStar.com.au, Ladbrokes.com.au, Bookmaker.com.au and Neds.com.au.
Guillocheau moreover pronounced that his firm’s new partnership with FavBet.com, which has been supplying aficionados with iGaming entertainment for around 20 years, will permit the site to take its eSports betting service ‘to the next level’ by giving it the ability ‘to utilize the world’s biggest in-play odds offerings’ as well as widgets that are to supply ‘vital information to players as they bet’.
Read a statement from Guillocheau…
“We are delighted to have come to an agreement with such a renowned and experienced bookmaker. We will be aiding FavBet.com in building its eSports betting experience, enabling the company to offer more odds and markets, as well provide FavBet.com with key data and widgets such as real-time scoreboards.”
Established in 2015, PandaScore asserted that it is a leader in the provision of ‘real-time statistics for eSports’ and utilizes ‘artificial intelligence’ innovations in order to collect data from a large array of competitions from around the world. It finished by noting that it subsequently supplies this information ‘to the different actors in the ecosystem’ so that they can subsequently ‘follow eSports competitions live’, take advantage of edifying statistics and receive regular updates on the nature and specifics of the latest competitions and tournaments.